SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Start a rumble effect.


int SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

Function Parameters

joystick The joystick to vibrate
low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
duration_ms The duration of the rumble effect, in milliseconds

Return Value

Returns 0, or -1 if rumble isn't supported on this joystick


Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.


This function is available since SDL 3.0.0.


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