SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SaveBMP

Save a surface to a file.

Header File

Defined in <SDL3/SDL_surface.h>

Syntax

int SDL_SaveBMP(SDL_Surface *surface, const char *file);

Function Parameters

SDL_Surface * surface the SDL_Surface structure containing the image to be saved.
const char * file a file to save to.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface


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