Set the blend mode used for drawing operations (Fill and Line).
int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode);
renderer | the rendering context |
blendMode | the SDL_BlendMode to use for blending |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
If the blend mode is not supported, the closest supported mode is chosen.
This function is available since SDL 3.0.0.