Set the drawing area for rendering on the current target.
Defined in <SDL3/SDL_render.h>
bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);
SDL_Renderer * | renderer | the rendering context. |
const SDL_Rect * | rect | the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.
The area's width and height must be >= 0.
Each render target has its own viewport. This function sets the viewport for the current render target.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.