SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Set the drawing area for rendering on the current target.


int SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);

Function Parameters

renderer the rendering context
rect the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.


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