SDL Wiki

SDL_SetRenderViewport

Set the drawing area for rendering on the current target.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);

Function Parameters

SDL_Renderer * renderer the rendering context.
const SDL_Rect * rect the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.

The area's width and height must be >= 0.

Each render target has its own viewport. This function sets the viewport for the current render target.

Thread Safety

This function should only be called on the main thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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