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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_ShowMessageBox

Create a modal message box.

Header File

Defined in <SDL3/SDL_messagebox.h>

Syntax

int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);

Function Parameters

messageboxdata the SDL_MessageBoxData structure with title, text and other options
buttonid the pointer to which user id of hit button should be copied

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

If your needs aren't complex, it might be easier to use SDL_ShowSimpleMessageBox.

This function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. It will block execution of that thread until the user clicks a button or closes the messagebox.

This function may be called at any time, even before SDL_Init(). This makes it useful for reporting errors like a failure to create a renderer or OpenGL context.

On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt.

Note that if SDL_Init() would fail because there isn't any available video target, this function is likely to fail for the same reasons. If this is a concern, check the return value from this function and fall back to writing to stderr if you can.

Version

This function is available since SDL 3.0.0.

Code Examples

#include <SDL3/SDL.h>

int main(int argc, char *argv[])
{
    const SDL_MessageBoxButtonData buttons[] = {
        { /* .flags, .buttonid, .text */        0, 0, "no" },
        { SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 1, "yes" },
        { SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, 2, "cancel" },
    };
    const SDL_MessageBoxColorScheme colorScheme = {
        { /* .colors (.r, .g, .b) */
            /* [SDL_MESSAGEBOX_COLOR_BACKGROUND] */
            { 255,   0,   0 },
            /* [SDL_MESSAGEBOX_COLOR_TEXT] */
            {   0, 255,   0 },
            /* [SDL_MESSAGEBOX_COLOR_BUTTON_BORDER] */
            { 255, 255,   0 },
            /* [SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND] */
            {   0,   0, 255 },
            /* [SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED] */
            { 255,   0, 255 }
        }
    };
    const SDL_MessageBoxData messageboxdata = {
        SDL_MESSAGEBOX_INFORMATION, /* .flags */
        NULL, /* .window */
        "example message box", /* .title */
        "select a button", /* .message */
        SDL_arraysize(buttons), /* .numbuttons */
        buttons, /* .buttons */
        &colorScheme /* .colorScheme */
    };
    int buttonid;
    if (SDL_ShowMessageBox(&messageboxdata, &buttonid) < 0) {
        SDL_Log("error displaying message box");
        return 1;
    }
    if (buttonid == -1) {
        SDL_Log("no selection");
    } else {
        SDL_Log("selection was %s", buttons[buttonid].text);
    }
    return 0;
}

See Also


CategoryAPI, CategoryAPIFunction


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