SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_WaitEventTimeout

Wait until the specified timeout (in milliseconds) for the next available event.

Header File

Defined in <SDL3/SDL_events.h>

Syntax

bool SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS);

Function Parameters

SDL_Event * event the SDL_Event structure to be filled in with the next event from the queue, or NULL.
Sint32 timeoutMS the maximum number of milliseconds to wait for the next available event.

Return Value

(bool) Returns true if this got an event or false if the timeout elapsed without any events available.

Remarks

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.

As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.

The timeout is not guaranteed, the actual wait time could be longer due to system scheduling.

Thread Safety

This should only be run in the thread that initialized the video subsystem, and for extra safety, you should consider only doing those things on the main thread in any case.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryEvents


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.