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Differences between revisions 6 and 7
Revision 6 as of 2010-01-21 18:31:18
Size: 626
Editor: SheenaSmith
Comment: Update WindowID > Window*
Revision 7 as of 2010-10-08 22:40:03
Size: 630
Editor: SheenaSmith
Comment: update content - pointers, structs
Deletions are marked like this. Additions are marked like this.
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||'''window'''||the window associated with the renderer to be freed|| ||'''window'''||the SDL_Window associated with the renderer to be freed||

SDL_DestroyRenderer

Use this function to destroy the rendering context for a window and free associated textures.

Syntax

void SDL_DestroyRenderer(SDL_Window* window)

Function Parameters

window

the SDL_Window associated with the renderer to be freed

Code Examples

You can add your code example here

Remarks

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CategoryAPI, CategoryVideo

None: SDL_DestroyRenderer (last edited 2011-02-16 23:57:31 by SheenaSmith)

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