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Use this function to perform a fast fill of a set of rectangles with a specific color.


int SDL_FillRects(SDL_Surface*    dst,
                  const SDL_Rect* rects,
                  int             count,
                  Uint32          color)

Function Parameters


the SDL_Surface structure that is the drawing target


an array of SDL_Rect structures representing the rectangles to be filled


the number of rectangles in the array


the color to fill with; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here


color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via SDL_SetClipRect()), then this function will fill based on the intersection of the clip rectangle and rects.

CategoryAPI, CategorySurface

None: SDL_FillRects (last edited 2011-03-12 19:48:37 by SheenaSmith)

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