This is new wiki software and old wiki content. It's a work in progress!
Here's the explanation.
Be gentle, report bugs, leave feedback on pages, or just edit them yourself! Thanks!

SDL Wiki

SDL_GL_ExtensionSupported

Check if an OpenGL extension is supported for the current context.

Syntax

SDL_bool SDL_GL_ExtensionSupported(const char
                                   *extension);

Function Parameters

extension

the name of the extension to check

Return Value

Returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.

Remarks

This function operates on the current GL context; you must have created a context and it must be current before calling this function. Do not assume that all contexts you create will have the same set of extensions available, or that recreating an existing context will offer the same extensions again.

While it's probably not a massive overhead, this function is not an O(1) operation. Check the extensions you care about after creating the GL context and save that information somewhere instead of calling the function every time you need to know.

Version

This function is available since SDL 2.0.0.

Code Examples


    if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_blit")) {
        draw_to_the_screen_with_framebuffer_blit();   // faster!
    } else {
        draw_to_the_screen_with_a_textured_quad();  // slower!
    }

CategoryAPI, CategoryVideo


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.