Get the actual value for an attribute from the current context.
Defined in <SDL3/SDL_video.h>
bool SDL_GL_GetAttribute(SDL_GLAttr attr, int *value);
SDL_GLAttr | attr | an SDL_GLAttr enum value specifying the OpenGL attribute to get. |
int * | value | a pointer filled in with the current value of attr . |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.