== Draft == '''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it! = SDL_GL_GetCurrentWindow = Get the currently active OpenGL window. == Syntax == SDL_Window* SDL_GL_GetCurrentWindow(void); == Return Value == Returns the currently active OpenGL window on success or NULL on failure; call [[SDL_GetError]]() for more information. == Version == This function is available since SDL 2.0.0. ---- [[CategoryAPI]], [[CategoryVideo]], [[CategoryDraft]]