This is new wiki software and old wiki content. It's a work in progress!
Here's the explanation.
Be gentle, report bugs, leave feedback on pages, or just edit them yourself! Thanks!

SDL Wiki

SDL_GL_LoadLibrary

Dynamically load an OpenGL library.

Syntax

int SDL_GL_LoadLibrary(const char *path);

Function Parameters

path

the platform dependent OpenGL library name, or NULL to open the default OpenGL library

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using SDL_GL_GetProcAddress().

SDL_GL_GetProcAddress
SDL_GL_UnloadLibrary

CategoryAPI, CategoryVideo


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.