Set up an OpenGL context for rendering into an OpenGL window.
Defined in <SDL3/SDL_video.h>
bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
SDL_Window * | window | the window to associate with the context. |
SDL_GLContext | context | the OpenGL context to associate with the window. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The context must have been created with a compatible window.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.