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SDL_GL_SwapWindow

Use this function to update a window with OpenGL rendering.

Syntax

void SDL_GL_SwapWindow(SDL_Window* window)

Function Parameters

window

the window to change

Code Examples

You can add your code example here

Remarks

This is used with double-buffered OpenGL contexts, which are the default.

On Mac OS X make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. See this blog post for more info.


CategoryAPI, CategoryVideo

None: SDL_GL_SwapWindow (last edited 2016-01-01 18:47:27 by PhilippWiesemann)

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