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Get the SDL joystick layer binding for a controller axis mapping.
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
gamecontroller |
a game controller |
axis |
an axis enum value (one of the SDL_GameControllerAxis values) |
Returns a SDL_GameControllerButtonBind describing the bind. On failure (like the given Controller axis doesn't exist on the device), its .bindType
will be SDL_CONTROLLER_BINDTYPE_NONE
.
This function is available since SDL 2.0.0.
CategoryAPI, CategoryGameController, CategoryDraft