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string map = SDL_GameControllerMapping(ctrl) char* SDL_GameControllerMapping(SDL_GameController* gamecontroller)

DRAFT

SDL_GameControllerMapping

Use this function to get the current mapping of a Game Controller.

Syntax

char* SDL_GameControllerMapping(SDL_GameController* gamecontroller)

Function Parameters

SDL_GameController

The game controller you want to get the current mapping for.

Return Value

Returns a string that has the controller's mapping. More information about the mapping can be found on SDL_GameControllerAddMapping; call SDL_GetError() for more information.

Code Examples

#include <cstdio> // the printf function
. . .
SDL_GameController *ctrl
for(int i = 0; i < SDL_NumJoysticks(); i++)
{
  if (SDL_IsGameController(i))
  {
    printf("Index \'%i\' is a compatible controller, named \'%s\'\n", i, SDL_GameControllerNameForIndex(i));
    ctrl = SDL_GameControllerOpen(i);
    printf("Controller %i is mapped as \"%s\".\n", i, SDL_GameControllerMapping(ctrl);
  }
  else
  {
    printf("Index \'%i\' is not a compatible controller.", i);
  }
}

Remarks

You can add useful comments here


CategoryAPI, CategoryGameController

None: SDL_GameControllerMapping (last edited 2016-04-10 22:39:25 by PhilippWiesemann)

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