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SDL Wiki


Start a rumble effect on a game controller.


int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

Function Parameters


The controller to vibrate


The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF


The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF


The duration of the rumble effect, in milliseconds

Return Value

Returns 0, or -1 if rumble isn't supported on this controller


Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

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