Send a controller specific effect packet
int SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size);
gamecontroller |
The controller to affect |
data |
The data to send to the controller |
size |
The size of the data to send to the controller |
Returns 0, or -1 if this controller or driver doesn't support effect packets
This function is available since SDL 2.0.16.