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| Returns the active cursor. | Returns the active cursor ^or NULL if there is no mouse^. |
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| <<Color2(green,What happens on error?)>> | <<Color2(green,Call for error?)>> |
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SDL_GetCursor
Use this function to return the active cursor.
Syntax
SDL_Cursor* SDL_GetCursor(void)
Return Value
Returns the active cursor or NULL if there is no mouse.
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Code Examples
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Remarks
This function returns a pointer to the current cursor which is owned by the library. It is not necessary to free the cursor with SDL_FreeCursor()
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