Retrieve the relative state of the mouse.
Defined in <SDL3/SDL_mouse.h>
float *x, float *y); SDL_MouseButtonFlags SDL_GetRelativeMouseState(
float * | x | a pointer filled with the last recorded x coordinate of the mouse. |
float * | y | a pointer filled with the last recorded y coordinate of the mouse. |
(SDL_MouseButtonFlags) Returns a 32-bit button bitmask of the relative button state.
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON_MASK(X)
macros (where X
is generally 1 for the left, 2 for middle, 3 for the right button), and x
and y
are set to the mouse deltas since the last call to SDL_GetRelativeMouseState() or since event initialization. You can pass NULL for either x
or y
.
This function is available since SDL 3.1.3.