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Differences between revisions 7 and 8
Revision 7 as of 2011-02-15 19:30:06
Size: 926
Editor: SheenaSmith
Comment: update content - 2/14 changeset 5295 (as of 5145); moved to render.h
Revision 8 as of 2011-02-16 23:07:34
Size: 1026
Editor: SheenaSmith
Comment: update content - 2/16 changeset 5318 (as of 5147)
Deletions are marked like this. Additions are marked like this.
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int SDL_GetRenderDrawBlendMode(SDL_BlendMode* blendMode) int SDL_GetRenderDrawBlendMode(SDL_Renderer* renderer,
                               SDL_
BlendMode* blendMode)
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||'''renderer'''||the rendering context||

SDL_GetRenderDrawBlendMode

Use this function to get the blend mode used for drawing operations.

Syntax

int SDL_GetRenderDrawBlendMode(SDL_Renderer*  renderer,
                               SDL_BlendMode* blendMode)

Function Parameters

renderer

the rendering context

blendMode

a pointer filled in with the current SDL_BlendMode; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

blendMode will be filled in with one of the following:

SDL_BLENDMODE_NONE

no blending

dstRGBA = srcRGBA

SDL_BLENDMODE_BLEND

alpha blending

dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))

dstA = srcA + (dstA * (1-srcA))

SDL_BLENDMODE_ADD

additive blending

dstRGB = (srcRGB * srcA) + dstRGB

dstA = dstA

SDL_BLENDMODE_MOD

color modulate

dstRGB = srcRGB * dstRGB

dstA = dstA


CategoryAPI, CategoryRender

None: SDL_GetRenderDrawBlendMode (last edited 2011-02-16 23:07:34 by SheenaSmith)

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