Get the opacity of a window.
Defined in <SDL3/SDL_video.h>
float SDL_GetWindowOpacity(SDL_Window *window);
SDL_Window * | window | the window to get the current opacity value from. |
(float) Returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on failure; call SDL_GetError() for more information.
If transparency isn't supported on this platform, opacity will be returned as 1.0f without error.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.