Get the position of a window.
Defined in <SDL3/SDL_video.h>
bool SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
SDL_Window * | window | the window to query. |
int * | x | a pointer filled in with the x position of the window, may be NULL. |
int * | y | a pointer filled in with the y position of the window, may be NULL. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This is the current position of the window as last reported by the windowing system.
If you do not need the value for one of the positions a NULL may be passed in the x
or y
parameter.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.