|
Size: 1637
Comment: update formatting - categories
|
Size: 1360
Comment: update formatting; correct typo
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 11: | Line 11: |
| <<Color2(green,Not sure how to format the section titles. No other structs have this kind of separation. There are enums w/ separations - we used left-justified bold for the section titles in that case but there is no other bold in the table...)>> ||||||<(>'''Header'''|| |
||||||''Header''|| |
| Line 14: | Line 13: |
| ||SDL_HapticDirection||'''direction'''||direction of the effect|| ||||||<(>''Replay''|| |
||[[SDL_HapticDirection]]||'''direction'''||direction of the effect|| ||||||''Replay''|| |
| Line 18: | Line 17: |
| ||||||<(>'''''Trigger'''''|| | ||||||''Trigger''|| |
| Line 21: | Line 20: |
| ||||||<(>'''''Constant'''''|| | ||||||''Constant''|| |
| Line 23: | Line 22: |
| ||||||<(>'''''Envelope'''''|| | ||||||''Envelope''|| |
| Line 37: | Line 36: |
| A constant effect applies a constant force <to the joystick< in the specified direction. | A constant effect applies a constant force <to the joystick< in the specified direction <<. |
DRAFT |
SDL_HapticConstant
A structure that contains a template for a Constant effect.
Data Fields
Header |
||
Uint16 |
type |
SDL_HAPTIC_CONSTANT |
direction |
direction of the effect |
|
Replay |
||
Uint32 |
length |
duration of the effect |
Uint16 |
delay |
delay before starting the effect |
Trigger |
||
Uint16 |
button |
button that triggers the effect |
Uint16 |
interval |
how soon it can be triggered again after button |
Constant |
||
Sint16 |
level |
strength of the constant effect |
Envelope |
||
Uint16 |
attack_length |
duration of the attack |
Uint16 |
attack_level |
level at the start of the attack |
Uint16 |
fade_length |
duration of the fade |
Uint16 |
fade_level |
level at the end of the fade |
Code Examples
You can add your code example here
Remarks
The This structure is exclusive to the SDL_HAPTIC_CONSTANT effect.
A constant effect applies a constant force <to the joystick< in the specified direction <<.
