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Revision 4 as of 2010-09-03 03:31:38
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Editor: SheenaSmith
Comment: update formatting - categories
Revision 5 as of 2010-10-11 22:04:21
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Editor: SheenaSmith
Comment: update formatting; correct typo
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<<Color2(green,Not sure how to format the section titles. No other structs have this kind of separation. There are enums w/ separations - we used left-justified bold for the section titles in that case but there is no other bold in the table...)>>
||||||<(>'''Header'''||
||||||''Header''||
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||SDL_HapticDirection||'''direction'''||direction of the effect||
||||||<(>''Replay''||
||[[SDL_HapticDirection]]||'''direction'''||direction of the effect||
||||||''Replay''||
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||||||<(>'''''Trigger'''''|| ||||||''Trigger''||
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||||||<(>'''''Constant'''''|| ||||||''Constant''||
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||||||<(>'''''Envelope'''''|| ||||||''Envelope''||
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A constant effect applies a constant force <to the joystick< in the specified direction. A constant effect applies a constant force <to the joystick< in the specified direction <<.

DRAFT

SDL_HapticConstant

A structure that contains a template for a Constant effect.

Data Fields

Header

Uint16

type

SDL_HAPTIC_CONSTANT

SDL_HapticDirection

direction

direction of the effect

Replay

Uint32

length

duration of the effect

Uint16

delay

delay before starting the effect

Trigger

Uint16

button

button that triggers the effect

Uint16

interval

how soon it can be triggered again after button

Constant

Sint16

level

strength of the constant effect

Envelope

Uint16

attack_length

duration of the attack

Uint16

attack_level

level at the start of the attack

Uint16

fade_length

duration of the fade

Uint16

fade_level

level at the end of the fade

Code Examples

You can add your code example here

Remarks

The This structure is exclusive to the SDL_HAPTIC_CONSTANT effect.

A constant effect applies a constant force <to the joystick< in the specified direction <<.


CategoryStruct, CategoryForceFeedback

None: SDL_HapticConstant (last edited 2016-05-12 20:53:06 by PhilippWiesemann)

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