Joystick button event structure (event.jbutton.*)
Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`!
typedef struct SDL_JoyButtonEvent
{/**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
Uint32 type; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 timestamp; /**< The joystick instance id */
SDL_JoystickID which; /**< The joystick button index */
Uint8 button; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 state;
Uint8 padding1;
Uint8 padding2; } SDL_JoyButtonEvent;
Uint32 |
type |
the event type; SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP |
Uint32 |
timestamp |
timestamp of the event |
SDL_JoystickID |
which |
the instance id of the joystick that reported the event |
Uint8 |
button |
the index of the button that changed |
Uint8 |
state |
the state of the button; SDL_PRESSED or SDL_RELEASED |
CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryEvents