Map an RGB triple to an opaque pixel value for a given pixel format.
Defined in <SDL3/SDL_pixels.h>
const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b); Uint32 SDL_MapRGB(
const SDL_PixelFormatDetails * | format | a pointer to SDL_PixelFormatDetails describing the pixel format. |
const SDL_Palette * | palette | an optional palette for indexed formats, may be NULL. |
Uint8 | r | the red component of the pixel in the range 0-255. |
Uint8 | g | the green component of the pixel in the range 0-255. |
Uint8 | b | the blue component of the pixel in the range 0-255. |
(Uint32) Returns a pixel value.
This function maps the RGB color value to the specified pixel format and returns the pixel value best approximating the given RGB color value for the given pixel format.
If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.
If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque).
If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).
It is safe to call this function from any thread, as long as the palette is not modified.
This function is available since SDL 3.1.3.