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SDL_Metal_CreateView

Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.

Syntax

SDL_MetalView SDL_Metal_CreateView(SDL_Window * window);

Remarks

On macOS, this does not associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.

The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer().

SDL_Metal_DestroyView
SDL_Metal_GetLayer

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