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SDL_PauseAudioDevice
Use this function to pause and unpause audio playback on a specified device.
Syntax
void SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
int pause_on)
Function Parameters
dev |
a device opened by SDL_OpenAudioDevice() |
pause_on |
non-zero to pause, 0 to unpause |
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Code Examples
You can add your code example here
Remarks
This function pauses and unpauses the audio callback processing. It should be called with pause_on=0 after opening the specified audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause.
