Draw a point on the current rendering target at subpixel precision.
int SDL_RenderDrawPointF(SDL_Renderer * renderer,
float x, float y);
renderer |
The renderer which should draw a point. |
x |
The x coordinate of the point. |
y |
The y coordinate of the point. |
Return 0 on success, or -1 on error
This function is available since SDL 2.0.10.