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SDL Wiki

SDL_RenderGetD3D11Device

Get the D3D11 device associated with a renderer.

Syntax

ID3D11Device* SDL_RenderGetD3D11Device(SDL_Renderer * renderer);

Function Parameters

renderer

the renderer from which to get the associated D3D11 device

Return Value

Returns the D3D11 device associated with given renderer or NULL if it is not a D3D11 renderer; call SDL_GetError() for more information.

Remarks

Once you are done using the device, you should release it to avoid a resource leak.


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