SDL Wiki

SDL_RenderReadPixels

Read pixels from the current rendering target.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

SDL_Surface * SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect);

Function Parameters

SDL_Renderer * renderer the rendering context.
const SDL_Rect * rect an SDL_Rect structure representing the area to read, which will be clipped to the current viewport, or NULL for the entire viewport.

Return Value

(SDL_Surface *) Returns a new SDL_Surface on success or NULL on failure; call SDL_GetError() for more information.

Remarks

The returned surface contains pixels inside the desired area clipped to the current viewport, and should be freed with SDL_DestroySurface().

Note that this returns the actual pixels on the screen, so if you are using logical presentation you should use SDL_GetRenderLogicalPresentationRect() to get the area containing your content.

WARNING: This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent().

Thread Safety

This function should only be called on the main thread.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryRender


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