|
Size: 1981
Comment: update content (in progress)
|
Size: 1902
Comment: update content - w/ Sam (in progress)
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 28: | Line 28: |
| '''handler''' has the following form: | '''handler''' is a callback function of the following form: |
| Line 33: | Line 33: |
| . where `YourAssertionHandler` is the name of your callback function, `data` is a pointer to the [[SDL_assert_data]] struct corresponding to the current assertion, and `userdata` is what was passed as '''userdata'''. | . where `YourAssertionHandler` is the name of your function, `data` is a pointer to the [[SDL_assert_data]] struct corresponding to the current assertion, and `userdata` is what was passed as '''userdata''' to [[SDL_SetAssertionHandler]](). |
| Line 35: | Line 35: |
| .The callback returns an [[SDL_assert_state]] value of how to handle the assertion failure. <<Color2(green,This seems to be the RV for the callback. Since this function has a void RV. Should it be listed here anyway?)>> |
.This callback should return an [[SDL_assert_state]] value of how to handle the assertion failure. |
DRAFT |
SDL_SetAssertionHandler
Use this function to set an application-defined assertion handler.
Syntax
void SDL_SetAssertionHandler(SDL_AssertionHandler handler,
void* userdata)
Function Parameters
handler |
the callback function called when an assertion fails; see Remarks for details |
userdata |
a pointer passed to the callback as-is |
Code Examples
You can add your code example here
Remarks
This function allows an app to show its own assertion UI and/or force the response to an assertion failure. If the app doesn't provide this, SDL will try to do the right thing, popping up a system-specific GUI dialog, and probably minimizing any fullscreen windows.
handler is a callback function of the following form:
SDL_assert_state YourAssertionHandler(const SDL_assert_data* data, void* userdata)where YourAssertionHandler is the name of your function, data is a pointer to the SDL_assert_data struct corresponding to the current assertion, and userdata is what was passed as userdata to SDL_SetAssertionHandler().
This callback should return an SDL_assert_state value of how to handle the assertion failure.
This callback may fire from any thread, but it runs wrapped in a mutex, so it will only fire from one thread at a time.
Setting the callback to NULL restores SDL's original internal handler.
This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
