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Comment: add RF
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| ||'''blendMode'''||[[SDL_BlendMode]] to use for blending; see [[#blendMode|Remarks]] for details|| | ||'''blendMode'''||the [[SDL_BlendMode]] to use for blending; see [[#blendMode|Remarks]] for details|| |
SDL_SetRenderDrawBlendMode
Use this function to set the blend mode used for drawing operations.
Contents
Syntax
int SDL_SetRenderDrawBlendMode(int blendMode)
Function Parameters
blendMode |
the SDL_BlendMode to use for blending; see Remarks for details |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
blendMode may be SDL_BLENDMODE_NONE or a mask of any of the other SDL_BlendMode values OR'd together:
SDL_BLENDMODE_NONE |
no blending |
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dstRGBA = srcRGBA |
SDL_BLENDMODE_BLEND |
alpha blending |
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dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) |
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dstA = srcA + (dstA * (1-srcA)) |
SDL_BLENDMODE_ADD |
additive blending |
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dstRGB = (srcRGB * srcA) + dstRGB |
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dstA = dstA |
SDL_BLENDMODE_MOD |
color modulate |
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dstRGB = srcRGB * dstRGB |
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dstA = dstA |
