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Size: 1290
Comment: update content - per Sam (desc); camelcase
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← Revision 10 as of 2013-11-03 19:20:12 ⇥
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Comment: The blend mode is not a mask
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| <<Anchor(blendMode)>> '''blendMode''' may be SDL_BLENDMODE_NONE or a mask of any of the other [[SDL_BlendMode]] values OR'd together: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>> | <<Anchor(blendMode)>> '''blendMode''' may be one of the following: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>> |
SDL_SetRenderDrawBlendMode
Use this function to set the blend mode used for drawing operations (Fill and Line).
Contents
Syntax
int SDL_SetRenderDrawBlendMode(SDL_Renderer* renderer,
SDL_BlendMode blendMode)
Function Parameters
renderer |
the rendering context |
blendMode |
the SDL_BlendMode to use for blending; see Remarks for details |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
blendMode may be one of the following:
SDL_BLENDMODE_NONE |
no blending |
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dstRGBA = srcRGBA |
SDL_BLENDMODE_BLEND |
alpha blending |
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dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) |
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dstA = srcA + (dstA * (1-srcA)) |
SDL_BLENDMODE_ADD |
additive blending |
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dstRGB = (srcRGB * srcA) + dstRGB |
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dstA = dstA |
SDL_BLENDMODE_MOD |
color modulate |
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dstRGB = srcRGB * dstRGB |
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dstA = dstA |
