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⇤ ← Revision 1 as of 2012-01-25 13:39:05
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Comment: Initial version of SDL_SetRenderTarget docs
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Comment: Adding to CategoryRender
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SDL_SetRenderTarget
Set a texture as the current rendering target.
Contents
Syntax
int SDL_SetRenderTarget(SDL_Renderer *renderer,
SDL_Texture *texture)
Function Parameters
renderer |
the rendering context |
texture |
The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
Before using this function, you should check the SDL_RENDERER_TARGETTEXTURE bit in the flags of SDL_RendererInfo to see if render targets are supported.
