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Editor: urkle
Comment: corrected ipad typos
Revision 16 as of 2015-08-18 21:09:00
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Comment: Added SDL_CreateTexture() in Related Functions.
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 .[[SDL_CreateTexture]]

SDL_UpdateTexture

Use this function to update the given texture rectangle with new pixel data.

Syntax

int SDL_UpdateTexture(SDL_Texture*    texture,
                      const SDL_Rect* rect,
                      const void*     pixels,
                      int             pitch)

Function Parameters

texture

the texture to update

rect

an SDL_Rect structure representing the area to update, or NULL to update the entire texture

pixels

the raw pixel data

pitch

the number of bytes in a row of pixel data, including padding between lines

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

This is a fairly slow function, intended for use with static textures that do not change often.

If the texture is intended to be updated often, it is preferred to create the texture as streaming and use the locking functions referenced below. While this function will work with streaming textures, for optimization reasons you may not get the pixels back if you lock the texture afterward.


CategoryAPI, CategoryRender

None: SDL_UpdateTexture (last edited 2017-08-11 23:41:29 by ChliHug)

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