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Revision 4 as of 2010-01-21 18:43:07
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Editor: SheenaSmith
Comment: Update TextureID > Texture*
Revision 5 as of 2010-09-15 05:31:20
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Editor: SheenaSmith
Comment: update content (w/ Sam); remove 'draft' note
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||<tablewidth="100%"style="color: rgb(255, 0, 0); text-align: center;">DRAFT||
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||'''rect'''||a pointer to the ,,rectangle of,, ^[[SDL_Rect]] with^ pixels to update, or NULL to update the entire texture|| ||'''rect'''||a pointer to the rectangle of type [[SDL_Rect]] to update, or NULL to update the entire texture||
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Returns 0 on success or -1 if the texture is not valid; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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This is a fairly slow function. This is a fairly slow function.  It is not intended for use with streaming textures.
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== Related Functions ==
 .[[SDL_CreateTexture]]???

SDL_UpdateTexture

Use this function to update the given texture rectangle with new pixel data.

Syntax

int SDL_UpdateTexture(SDL_Texture*    texture,
                      const SDL_Rect* rect,
                      const void*     pixels,
                      int             pitch)

Function Parameters

texture

the texture to update

rect

a pointer to the rectangle of type SDL_Rect to update, or NULL to update the entire texture

pixels

the raw pixel data

pitch

the number of bytes between rows of pixel data

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

This is a fairly slow function. It is not intended for use with streaming textures.


CategoryAPI, CategoryVideo

None: SDL_UpdateTexture (last edited 2017-08-11 23:41:29 by ChliHug)

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