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Differences between revisions 8 and 9
Revision 8 as of 2010-10-05 04:23:25
Size: 1055
Editor: SheenaSmith
Comment: update content (w/ Sam)
Revision 9 as of 2010-10-09 06:03:43
Size: 1056
Editor: SheenaSmith
Comment: update content - pointers, structs
Deletions are marked like this. Additions are marked like this.
Line 18: Line 18:
||'''texture'''||the texture to update||
||'''rect'''||a pointer to the [[SDL_Rect]] representing the area to update, or NULL to update the entire texture||
||'''texture'''||the SDL_Texture to update||
||'''rect'''||the [[SDL_Rect]] structure representing the area to update, or NULL to update the entire texture||

SDL_UpdateTexture

Use this function to update the given texture rectangle with new pixel data.

Syntax

int SDL_UpdateTexture(SDL_Texture*    texture,
                      const SDL_Rect* rect,
                      const void*     pixels,
                      int             pitch)

Function Parameters

texture

the SDL_Texture to update

rect

the SDL_Rect structure representing the area to update, or NULL to update the entire texture

pixels

the raw pixel data

pitch

the number of bytes between rows of pixel data

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

This is a fairly slow function. It is intended for use with static textures.


CategoryAPI, CategoryVideo

None: SDL_UpdateTexture (last edited 2017-08-11 23:41:29 by ChliHug)

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