Wait until the specified timeout (in milliseconds) for the next available event.
Defined in <SDL3/SDL_events.h>
bool SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS);
SDL_Event * | event | the SDL_Event structure to be filled in with the next event from the queue, or NULL. |
Sint32 | timeoutMS | the maximum number of milliseconds to wait for the next available event. |
(bool) Returns true if this got an event or false if the timeout elapsed without any events available.
If event
is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event
.
As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.
The timeout is not guaranteed, the actual wait time could be longer due to system scheduling.
This should only be run in the thread that initialized the video subsystem, and for extra safety, you should consider only doing those things on the main thread in any case.
This function is available since SDL 3.1.3.