SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_WaitEventTimeout

Wait until the specified timeout (in milliseconds) for the next available event.

Syntax

int SDL_WaitEventTimeout(SDL_Event * event,
                         int timeout);

Function Parameters

event the SDL_Event structure to be filled in with the next event from the queue, or NULL
timeout the maximum number of milliseconds to wait for the next available event

Return Value

Returns 1 on success or 0 if there was an error while waiting for events; call SDL_GetError() for more information. This also returns 0 if the timeout elapsed without an event arriving.

Remarks

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.

As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.

Version

This function is available since SDL 2.0.0.


CategoryAPI


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