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SDL_WindowFlags

An enumeration of window states.

Values

SDL_WINDOW_FULLSCREEN

fullscreen window

SDL_WINDOW_FULLSCREEN_DESKTOP

fullscreen window at the current desktop resolution

SDL_WINDOW_OPENGL

window usable with OpenGL context

SDL_WINDOW_SHOWN

window is visible

SDL_WINDOW_HIDDEN

window is not visible

SDL_WINDOW_BORDERLESS

no window decoration

SDL_WINDOW_RESIZABLE

window can be resized

SDL_WINDOW_MINIMIZED

window is minimized

SDL_WINDOW_MAXIMIZED

window is maximized

SDL_WINDOW_INPUT_GRABBED

window has grabbed input focus

SDL_WINDOW_INPUT_FOCUS

window has input focus

SDL_WINDOW_MOUSE_FOCUS

window has mouse focus

SDL_WINDOW_FOREIGN

window not created by SDL

SDL_WINDOW_ALLOW_HIGHDPI

window should be created in high-DPI mode if supported (>= SDL 2.0.1)

SDL_WINDOW_MOUSE_CAPTURE

window has mouse captured (unrelated to INPUT_GRABBED, >= SDL 2.0.4)

SDL_WINDOW_ALWAYS_ON_TOP

window should always be above others (X11 only, >= SDL 2.0.5)

SDL_WINDOW_SKIP_TASKBAR

window should not be added to the taskbar (X11 only, >= SDL 2.0.5)

SDL_WINDOW_UTILITY

window should be treated as a utility window (X11 only, >= SDL 2.0.5)

SDL_WINDOW_TOOLTIP

window should be treated as a tooltip (X11 only, >= SDL 2.0.5)

SDL_WINDOW_POPUP_MENU

window should be treated as a popup menu (X11 only, >= SDL 2.0.5)

Code Examples

Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN;
SDL_Window * window = SDL_CreateWindow(
    /* ... */
    flags
);

Remarks

The SDL_WINDOW_OPENGL flag prepares your window for use with OpenGL, but you will still need to create an OpenGL context using SDL_GL_CreateContext() after window creation, before calling any OpenGL functions.

On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES, otherwise you will not receive a High DPI OpenGL canvas.

Version

This enumeration is available since SDL 2.0.0.


CategoryEnum, CategoryVideo

None: SDL_WindowFlags (last edited 2017-03-25 22:36:49 by PhilippWiesemann)

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