Performs a fast blit from the source surface to the destination surface.
Defined in <SDL3/SDL_surface.h>
bool SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
SDL_Surface * | src | the SDL_Surface structure to be copied from. |
const SDL_Rect * | srcrect | the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface. |
SDL_Surface * | dst | the SDL_Surface structure that is the blit target. |
const SDL_Rect * | dstrect | the SDL_Rect structure representing the x and y position in the destination surface, or NULL for (0,0). The width and height are ignored, and are copied from srcrect . If you want a specific width and height, you should use SDL_BlitSurfaceScaled(). |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This assumes that the source and destination rectangles are the same size. If either srcrect
or dstrect
are NULL, the entire surface (src
or dst
) is copied. The final blit rectangles are saved in srcrect
and dstrect
after all clipping is performed.
The blit function should not be called on a locked surface.
The blit semantics for surfaces with and without blending and colorkey are defined as follows:
RGBA->RGB:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGBA:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB, set destination alpha to source per-surface alpha value.
both:
if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
source color key.
RGBA->RGBA:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy all of RGBA to the destination.
if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGB:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
both:
if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
source color key.
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
This function is available since SDL 3.1.3.
SDL_Surface *surface;
SDL_Rect source_rect;
SDL_Surface *temp_surface;
SDL_BlitSurface(surface, &source_rect, temp_surface, NULL);