SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_DestroyTexture

Destroy the specified texture.

Header File

Defined in SDL_render.h

Syntax

void SDL_DestroyTexture(SDL_Texture * texture);

Function Parameters

texture the texture to destroy

Remarks

Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture".

Destroying a texture during the same frame in which it's being utilized flushes the GPU command queue, which is a very slow operation. If you want to destroy a texture that you created for a particular frame, consider calling this after SDL_RenderPresent().

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction


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