SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GL_CreateContext

Create an OpenGL context for an OpenGL window, and make it current.

Header File

Defined in <SDL3/SDL_video.h>

Syntax

SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);

Function Parameters

SDL_Window * window the window to associate with the context.

Return Value

(SDL_GLContext) Returns the OpenGL context associated with window or NULL on failure; call SDL_GetError() for more information.

Remarks

Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with SDL_GL_GetProcAddress() and its related functions.

SDL_GLContext is opaque to the application.

Thread Safety

This function should only be called on the main thread.

Version

This function is available since SDL 3.1.3.

Code Examples


// Window mode MUST include SDL_WINDOW_OPENGL for use with OpenGL.
SDL_Window *window = SDL_CreateWindow(
    "SDL3/OpenGL Demo", 640, 480, 
    SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
  
// Create an OpenGL context associated with the window.
SDL_GLContext glcontext = SDL_GL_CreateContext(window);

// now you can make GL calls.
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(window);

// Once finished with OpenGL functions, the SDL_GLContext can be destroyed.
SDL_GL_DestroyContext(glcontext);  

See Also


CategoryAPI, CategoryAPIFunction, CategoryVideo


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