Create an OpenGL context for an OpenGL window, and make it current.
Defined in <SDL3/SDL_video.h>
SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);
SDL_Window * | window | the window to associate with the context. |
(SDL_GLContext) Returns the OpenGL context associated with window
or NULL on failure; call SDL_GetError() for more information.
Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with SDL_GL_GetProcAddress() and its related functions.
SDL_GLContext is opaque to the application.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.
// Window mode MUST include SDL_WINDOW_OPENGL for use with OpenGL.
SDL_Window *window = SDL_CreateWindow("SDL3/OpenGL Demo", 640, 480,
SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
// Create an OpenGL context associated with the window.
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
// now you can make GL calls.
0,0,0,1);
glClearColor(
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(window);
// Once finished with OpenGL functions, the SDL_GLContext can be destroyed.
SDL_GL_DestroyContext(glcontext);