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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GetScancodeName

Get a human-readable name for a scancode.

Header File

Defined in <SDL3/SDL_keyboard.h>

Syntax

const char * SDL_GetScancodeName(SDL_Scancode scancode);

Function Parameters

SDL_Scancode scancode the desired SDL_Scancode to query.

Return Value

(const char *) Returns a pointer to the name for the scancode. If the scancode doesn't have a name this function returns an empty string ("").

Remarks

Warning: The returned name is by design not stable across platforms, e.g. the name for SDL_SCANCODE_LGUI is "Left GUI" under Linux but "Left Windows" under Microsoft Windows, and some scancodes like SDL_SCANCODE_NONUSBACKSLASH don't have any name at all. There are even scancodes that share names, e.g. SDL_SCANCODE_RETURN and SDL_SCANCODE_RETURN2 (both called "Return"). This function is therefore unsuitable for creating a stable cross-platform two-way mapping between strings and scancodes.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryKeyboard


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