Get a human-readable name for a scancode.
Defined in <SDL3/SDL_keyboard.h>
const char * SDL_GetScancodeName(SDL_Scancode scancode);
SDL_Scancode | scancode | the desired SDL_Scancode to query. |
(const char *) Returns a pointer to the name for the scancode. If the scancode doesn't have a name this function returns an empty string ("").
Warning: The returned name is by design not stable across platforms, e.g. the name for SDL_SCANCODE_LGUI
is "Left GUI" under Linux but "Left Windows" under Microsoft Windows, and some scancodes like SDL_SCANCODE_NONUSBACKSLASH
don't have any name at all. There are even scancodes that share names, e.g. SDL_SCANCODE_RETURN
and SDL_SCANCODE_RETURN2
(both called "Return"). This function is therefore unsuitable for creating a stable cross-platform two-way mapping between strings and scancodes.
This function is available since SDL 3.1.3.