SDL_LockAudioDevice
Use this function to lock out the audio callback function for a specified device.
Syntax
void SDL_LockAudioDevice(SDL_AudioDeviceID dev)
Function Parameters
dev |
the ID of the device previously opened with [[SDL_OpenAudioDevice]]() to be locked |
The addition above is for consistency only. Should SDL_AudioDeviceID be specifically mentioned like a struct would be although it is a typedef? It has no page.
Code Examples
You can add your code example here
Remarks
The lock manipulated by these functions protects the callback function. During a SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed that the callback function for that device is not running.
Do not call these from the callback function or you will cause deadlock.

