SDL_LockAudioDevice

Use this function to lock out the audio callback function for a specified device.

Syntax

void SDL_LockAudioDevice(SDL_AudioDeviceID dev)

Function Parameters

dev

the ID of the device previously opened with [[SDL_OpenAudioDevice]]() to be locked

The addition above is for consistency only. Should SDL_AudioDeviceID be specifically mentioned like a struct would be although it is a typedef? It has no page.

Code Examples

You can add your code example here

Remarks

The lock manipulated by these functions protects the callback function. During a SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed that the callback function for that device is not running.

Do not call these from the callback function or you will cause deadlock.


CategoryAPI, CategoryAudio

SDL_LockAudioDevice (last edited 2010-10-12 00:59:45 by SheenaSmith)

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