SDL_SetRenderDrawBlendMode

Use this function to set the blend mode used for drawing operations (Fill and Line).

Syntax

int SDL_SetRenderDrawBlendMode(SDL_Renderer* renderer,
                               SDL_BlendMode blendMode)

Function Parameters

renderer

the rendering context

blendMode

the SDL_BlendMode to use for blending; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

blendMode may be SDL_BLENDMODE_NONE or a mask of any of the other SDL_BlendMode values OR'd together:

SDL_BLENDMODE_NONE

no blending

SDL_BLENDMODE_BLEND

dst = (src * A) + (dst * (1-A))

SDL_BLENDMODE_ADD

dst = (src * A) + dst

SDL_BLENDMODE_MOD

dst = src * dst


CategoryAPI, CategoryRender

SDL_SetRenderDrawBlendMode (last edited 2011-11-04 05:04:47 by SheenaSmith)

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