SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_ConvertSurfaceFormat

Copy an existing surface to a new surface of the specified format enum.

Header File

Defined in SDL_surface.h

Syntax

SDL_Surface* SDL_ConvertSurfaceFormat
    (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);

Function Parameters

SDL_Surface * src the existing SDL_Surface structure to convert.
Uint32 pixel_format the SDL_PixelFormatEnum that the new surface is optimized for.
Uint32 flags the flags are unused and should be set to 0; this is a leftover from SDL 1.2's API.

Return Value

(SDL_Surface *) Returns the new SDL_Surface structure that is created or NULL if it fails; call SDL_GetError() for more information.

Remarks

This function operates just like SDL_ConvertSurface(), but accepts an SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, it might be easier to call but it doesn't have access to palette information for the destination surface, in case that would be important.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface


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