An efficient driver-specific representation of pixel data
Defined in <SDL3/SDL_render.h>
struct SDL_Texture
{
    SDL_PixelFormat format;     /**< The format of the texture, read-only */
    int w;                      /**< The width of the texture, read-only. */
    int h;                      /**< The height of the texture, read-only. */
    int refcount;               /**< Application reference count, used when freeing texture */
};This struct is available since SDL 3.2.0.