Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL/Direct3D/Metal/Vulkan. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
SDL 2.0 is distributed under the zlib license. This license allows you to use SDL freely in any software.
This is the SDL wiki; SDL's main website is libsdl.org.
This wiki is your portal to documentation and other resources for SDL 2.0.
Use the links under the Navigation Links heading in the left-hand menu to access:
We hope you find everything you are looking for and enjoy using SDL. If anything is not addressed somewhere here, feel free to open an issue or submit a pull request.