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Building SDL2 for Android
Contents
1. Existing documentation
A lot of information can be found in SDL2/README-android.txt.
This page is more walkthrough-oriented.
2. Pre-requisites
Install minimal Java environment. For instance, in Debian/Ubuntu:
sudo apt-get install openjdk-7-jdk ant
- Install NDK (tested with r9d)
Install the latest SDK, run android and install API 12
Configure your environment variables, e.g.:
PATH="/usr/src/android-ndk-r9d:$PATH" # for 'ndk-build' PATH="/usr/src/android-sdk-linux/tools:$PATH" # for 'android'
3. Simple builds
3.1. SDL wrapper for simple programs
Compile a sample app (calls ndk-build):
cd /usr/src/SDL2/build-scripts/ ./androidbuild.sh org.libsdl.testgles ../test/testgles.c
Follow the instructions to install on your device:
cd /usr/src/SDL2/build/org.libsdl.testgles/ ant debug install
Notes:
- triple target armeabi/armeabi-v7a/x86 compilation!
- application doesn't quit
3.2. SDL wrapper + SDL_image NDK module
Let's modify SDL2_image/showimage.c to show a simple embedded image (e.g. XPM).
Then let's make an Android app out of it. To compile:
cd /usr/src/SDL2/build-scripts/ ./androidbuild.sh org.libsdl.showimage /usr/src/SDL2_image/showimage.c cd /usr/src/SDL2/build/org.libsdl.showimage/ ln -s /usr/src/SDL2_image jni/ ln -s /usr/src/SDL2_image/external/libwebp-0.3.0 jni/webp # - Edit jni/src/Android.mk # LOCAL_SHARED_LIBRARIES := ... SDL2_image # - Edit jni/Application.mk: remove x86 where jpeg-9 doesn't build ndk-build -j$(nproc) ant debug install
Notes:
- application doesn't restart properly
4. Build an autotools-friendly environment
You use autotools in your project and can't be bothering understanding ndk-build's cryptic errors? This guide is for you!
Note: this environment can be used for CMake too.
4.1. Compile a shared binaries bundle for SDL and SDL_*
Start with a minimal build:
cd /usr/src/SDL2/ cd build-scripts/ ./androidbuild.sh org.libsdl /dev/null cd ../build/org.libsdl/
Remove reference to our dummy file:
rm -rf jni/src/
Get the latests SDL2_* libs from Mercurial (they fix a few bugs):
cd /usr/src/ hg clone http://hg.libsdl.org/SDL_image SDL2_image hg clone http://hg.libsdl.org/SDL_mixer SDL2_mixer hg clone http://hg.libsdl.org/SDL_net SDL2_net hg clone http://hg.libsdl.org/SDL_ttf SDL2_ttf
Reference SDL_image, SDL_mixer, SDL_ttf, and their dependencies, as NDK modules:
ln -s /usr/src/SDL2_image jni/ ln -s /usr/src/SDL2_image/external/libwebp-0.3.0 jni/webp ln -s /usr/src/SDL2_mixer jni/ ln -s /usr/src/SDL2_mixer/external/libmikmod-3.1.12 jni/libmikmod ln -s /usr/src/SDL2_mixer/external/smpeg2-2.0.0 jni/smpeg2 ln -s /usr/src/SDL2_net jni/ ln -s /usr/src/SDL2_ttf jni/
Optionnaly edit jni/Android.mk to disable some formats, e.g.:
SUPPORT_MP3_SMPEG := false include $(call all-subdir-makefiles)
Launch the build!
ndk-build -j$(nproc)
Note: no need to add System.loadLibrary calls in SDLActivity.java, your application will be linked to them and Android's Linux loads them automatically.
4.2. Install SDL in a GCC toolchain
Now:
Copy the NDK into a traditional GCC toolchain:
/usr/src/android-ndk-r9d/build/tools/make-standalone-toolchain.sh \ --platform=android-12 --install-dir=/usr/src/ndk-standalone-12-arm --arch=arm
Set your PATH (important, do it before any build):
PATH=/usr/src/ndk-standalone-12-arm/bin:$PATH
Install the SDL2 binaries in the toolchain:
cd /usr/src/SDL2/build/org.libsdl/ for i in libs/armeabi/*; do ln -nfs $(pwd)/$i /usr/src/ndk-standalone-12-arm/sysroot/usr/lib/; done mkdir /usr/src/ndk-standalone-12-arm/sysroot/usr/include/SDL2/ \cp jni/SDL/include/* /usr/src/ndk-standalone-12-arm/sysroot/usr/include/SDL2/ \cp jni/*/SDL*.h /usr/src/ndk-standalone-12-arm/sysroot/usr/include/SDL2/
Install pkg-config and install a host-triplet-prefixed symlink in the PATH (auto-detected by autoconf):
VERSION=0.9.6 wget http://rabbit.dereferenced.org/~nenolod/distfiles/pkgconf-$VERSION.tar.gz tar xf pkgconf-$VERSION.tar.gz cd pkgconf-$VERSION mkdir native/ && cd native/ ../configure --prefix=/usr/src/ndk-standalone-12-arm/sysroot/usr make -j$(nproc) make install ln -s ../sysroot/usr/bin/pkgconf /usr/src/ndk-standalone-12-arm/bin/arm-linux-androideabi-pkg-config mkdir /usr/src/ndk-standalone-12-arm/sysroot/usr/lib/pkgconfig/
Install pkg-config .pc files for SDL:
cat <<'EOF' > /usr/src/ndk-standalone-12-arm/sysroot/usr/lib/pkgconfig/sdl2.pc prefix=/usr/src/ndk-standalone-12-arm/sysroot/usr exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: sdl2 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. Version: 2.0.3 Requires: Conflicts: Libs: -lSDL2 Cflags: -I${includedir}/SDL2 -D_REENTRANT EOF cat <<'EOF' > /usr/src/ndk-standalone-12-arm/sysroot/usr/lib/pkgconfig/SDL2_image.pc prefix=/usr/src/ndk-standalone-12-arm/sysroot/usr exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: SDL2_image Description: image loading library for Simple DirectMedia Layer Version: 2.0.1 Requires: sdl2 >= 2.0.0 Libs: -L${libdir} -lSDL2_image Cflags: -I${includedir}/SDL2 EOF cat <<'EOF' > /usr/src/ndk-standalone-12-arm/sysroot/usr/lib/pkgconfig/SDL2_mixer.pc prefix=/usr/src/ndk-standalone-12-arm/sysroot/usr exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: SDL2_mixer Description: mixer library for Simple DirectMedia Layer Version: 2.0.1 Requires: sdl2 >= 2.0.0 Libs: -L${libdir} -lSDL2_mixer Cflags: -I${includedir}/SDL2 EOF cat <<'EOF' > /usr/src/ndk-standalone-12-arm/sysroot/usr/lib/pkgconfig/SDL2_net.pc prefix=/usr/src/ndk-standalone-12-arm/sysroot/usr exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: SDL2_net Description: net library for Simple DirectMedia Layer Version: 2.0.1 Requires: sdl2 >= 2.0.0 Libs: -L${libdir} -lSDL2_net Cflags: -I${includedir}/SDL2 EOF cat <<'EOF' > /usr/src/ndk-standalone-12-arm/sysroot/usr/lib/pkgconfig/SDL2_ttf.pc prefix=/usr/src/ndk-standalone-12-arm/sysroot/usr exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: SDL2_ttf Description: ttf library for Simple DirectMedia Layer with FreeType 2 support Version: 2.0.13 Requires: sdl2 >= 2.0.0 Libs: -L${libdir} -lSDL2_ttf Cflags: -I${includedir}/SDL2 EOF
4.3. Building other dependencies
You can add any other libraries (e.g.: SDL2_gfx, freetype, gettext, gmp...) using commands like:
mkdir cross-android/ && cd cross-android/ ../configure --host=arm-linux-androideabi --prefix=/usr/src/ndk-standalone-12-arm/sysroot/usr \ --with-some-option --enable-another-option \ --disable-shared make -j$(nproc) make install
Static builds (--disable-shared) are recommended for simplicity (no additional .so to declare).
Example with SDL2_gfx:
VERSION=1.0.1 wget http://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$VERSION.tar.gz tar xf SDL2_gfx-$VERSION.tar.gz mv SDL2_gfx-$VERSION/ SDL2_gfx/ cd SDL2_gfx/ mkdir cross-android/ && cd cross-android/ ../configure --host=arm-linux-androideabi --prefix=/usr/src/ndk-standalone-12-arm/sysroot/usr \ --disable-shared --disable-mmx make -j$(nproc) make install
You can compile YOUR application using this technique, with some more steps to tell Android how to run it using JNI.
4.4. Build your autotools app
First, prepare an Android project:
Copy and adapt the /usr/src/SDL2/android-project skeleton as explained in README-android.txt. You can leave it as-is in a first step.
Make links to the SDL binaries as well:
for i in /usr/src/SDL2/build/org.libsdl/libs/armeabi/*; do ln -nfs $i libs/armeabi/; done
Make your project Android-aware:
Add /usr/src/SDL2/src/main/android/SDL_android_main.c in your project (comment out the line referencing "SDL_internal.h")
In your configure.ac, detect Android:
AM_CONDITIONAL(ANDROID, test "$host" == "arm-unknown-linux-androideabi")
In your Makefile.am, tell Automake you'll build executables as libraries, using something like:
if ANDROID # Build .so JNI libs rather than executables AM_CFLAGS = -fPIC AM_LDFLAGS += -shared COMMON_OBJS += SDL_android_main.c endif
Cross-compile your project using the GCC toolchain environment we created:
PATH=/usr/src/ndk-standalone-12-arm/bin:$PATH mkdir cross-android/ && cd cross-android/ ../configure --host=arm-linux-androideabi \ --with-your-option --enable-your-other-option ... make
Do this again for any additional arch you want to support (TODO: see how to support armeabi-v7a and document what devices support it)
Now you can install your pre-built binaries and build the Android project:
Copy your program in android-project/libs/armeabi/libmain.so.
Build your Android .apk:
android update project --name your_app --path . --target "android-12" ant debug ant installd
You can run the application remotely:
adb shell am start -a android.intenon.MAIN -n org.libsdl.app/org.libsdl.app.SDLActivity # replace with your app package
- Your SDL2 Android app is running!
4.5. Build your CMake app
(Work In Progress)
You can use our Android GCC toolchain using a simple toolchain file:
# CMake toolchain file SET(CMAKE_SYSTEM_NAME Linux) # Tell CMake we're cross-compiling include(CMakeForceCompiler) # Prefix detection only works with compiler id "GNU" CMAKE_FORCE_C_COMPILER(arm-linux-androideabi-gcc GNU) SET(ANDROID TRUE)
You then call CMake like this:
PATH=/usr/src/ndk-standalone-12-arm/bin:$PATH cmake \ -D CMAKE_TOOLCHAIN_FILE=../android_toolchain.cmake \ ...
